Experience Machines - Public Lecture by Stefano Gualeni

Experience Machines - Public Lecture by Stefano Gualeni

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lis
16

University of Malta

Malta Mapa

A philosophical reflection on human experiences in Virtual Reality and the upcoming age of their ‘technical reproducibility’,

EXPERIENCE MACHINES - The Philosophy of Virtual Worlds (Rowman & Littlefield International) is an upcoming book about philosophy in (and with) virtual worlds. The topic is right up the alley of Dr. Stefano Gualeni of the Institute of Digital Game's , who participated to that book with a chapter titled 'Things to Keep in Mind when Designing Videogames and Other Tragic Technologies.'

Gualeni will be talking about his work in three difference occasions in the upcoming months:

October the 26th: University of Porto (Portugal). ‘DOING Philosophy with (and in) Virtual Worlds’ (invited talk at the faculty of Philosophy)
October the 27th: Coimbra International Conference on the Virtual, University of Coimbra (Portugal). ‘Virtual Weltschmerz’ (invited talk)
November the 16th: University of Malta (Malta). ‘Experience Machines’ (part of the Institute of Digital Game's GAME TALK series)
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‘The Experience Machine’ is a thought experiment that was proposed in the seventies by American Philosopher Robert Nozick where he challenged us to envision having access to a device that could indefinitely supplant our everyday life world with a virtual one designed to maximize our pleasure and satisfaction. By presenting us with the possibility of an experience machine, he invited reflections on whether the way we live our lives is solely driven by the pleasure principle or if there is something else that we value other than how we feel ‘from the inside’. If such a machine existed, he asked, “would you plug in?”

Problematizing and supplementing some of the interrogatives raised by ‘The Experience Machine’, Dr. Gualeni's contribution proposes a philosophical reflection on human experiences in the upcoming age of their ‘technical reproducibility’. In his book chapter, virtual reality discloses new domains of self-discovery and self-construction.

On Wednesday No

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